// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread "SMOKE" 

:SMOKE_9
wait 0 
if 
   Actor.DrivingVehicleType($PLAYER_ACTOR, #TROPIC)
else_jump @SMOKE_9 
if 
0AB0:   key_pressed 88 
else_jump @SMOKE_9 
0@ = Actor.CurrentCar($PLAYER_ACTOR)
066B: 1@ = attach_particle "smoke30m" to_car 0@ with_offset 0.0 -47.84 52.5 type 1 
064C: make_particle 1@ visible
066B: 2@ = attach_particle "smoke30m" to_car 0@ with_offset 0.0 -50.11 52.5 type 1 
064C: make_particle 2@ visible
wait 1000 

:SMOKE_312
wait 0 
if 
   Actor.DrivingVehicleType($PLAYER_ACTOR, #TROPIC)
else_jump @SMOKE_350 
if 
0AB0:   key_pressed 88 
else_jump @SMOKE_312 

:SMOKE_350
0650: destroy_particle 1@
0650: destroy_particle 2@ 
Car.RemoveReferences(0@)
wait 100 
jump @SMOKE_9 
